INSIDER - Team inside

The Team   3D Programming   2D Artwork   Leveldesign   


Hi!
My name is Christof Amann (in the forum also known as "Ornestin"), and I'm responsible for the level design here at Kritzelkratz.
I am 28 years old, a qualified educator by profession, and I got into the computer games industry rather by chance.
At first, my work for Kritzelkratz was just part-time and was limited to doing level designs for Gameboy games (Pumuckl, Die Biene Maja, Ottifanten...).
However, I grew to like the job and the team so much that I decided to give up my job as an educator and give the computer games industry my undivided attention.

Now, how does a level designer work at Kritzelkratz, and what does he actually do all day long? Level designing is part of the general development of games; a very extensive one at that and one that comprises various fields. In our team, this includes all the steps from assisting in the development of the concept to testing the finished game.
I used to think that "level designers are those guys who fill the landscape with trees and decide which direction the player has to take". Wrong! Level designing demands a lot of creative thinking in various fields, plus an incredible degree of accuracy and a great deal of patience.

The example of the Railroad Pioneer shows very nicely how varied the jobs in level designing really are. To give you an idea, here are just some of our jobs:
  • Developing and improving a game concept
  • Doing research in all areas (for Railroad Pioneer, this includes information on locomotives, cars, the various federal states, etc.)
  • Listening to Heavy Metal from morning till evening
  • Creating and elaborating on background stories
  • Establishing game-relevant values – this is the largest part in Railroad Pioneer (ranging from purchasing prices for locomotives to the output of resource fields and the probabilities of certain events)
  • Creating missions (in Railroad Pioneer there are 20 missions altogether, and all of them should be well-balanced and different from the other missions)
  • Converting and testing missions in our own editor
  • Assisting in developing sound effects and music
...and a whole lot more

As I said, this is just a small portion of a level designer's everyday life. If you have further questions concerning the job of a level designer (which do not belong in the Railroad Pioneer Forum), please feel free to send an Email to: christof@kritzelkratz.de



       
    
   
 
Deutsch